RAIDS OF GLORY
A PIRATE THEMED STRATEGY MANAGEMENT GAME ON MOBILE
As a game development studio, we cover development, game art, LiveOps, gamification, and porting; supporting full-cycle, co-development, and augmentation models. Teams scale across mobile, PC, and console using Unity, Unreal, and Roblox, aligning to production roadmaps without adding delivery risk. We’ve enlisted our individual services in detail below:
We engineer stable, high-performance gameplay systems designed to respect strict 60FPS frame budgets. From core mechanics and multiplayer architecture to cloud backend deployments, our teams take scoped workstreams from prototype to production-ready implementation.
Platform Engineering: Mobile Games, Desktop Games, and Console Games
Engine Specialization: Unity Games and Unreal Engine Games.
Emerging Tech: Scalable development for Roblox Games, HTML5 Games, and VR environments.
We produce game-ready art for characters, environments, UI, and animation, adhering to AAA production standards. Our teams handle topology, rigging, LODs, and asset optimization to ensure consistent quality, efficient rendering, and smooth integration into live builds.
We run post-launch operations that keep games active and monetizing. Our teams manage content cadence, in-game economies, telemetry, A/B tests, live events, and release gating, using data to tune progression, retention, and revenue without disrupting the live environment.
Game Porting Services
We extend existing titles across platforms and use cases without reworking core systems. Our teams handle platform adaptation, performance alignment, and input mapping that repurpose gameplay for new audiences while maintaining consistency with the original experience.
Game QA & Testing Services
Game QA and testing services that catch bugs early, improve stability, and prepare your game for launch across mobile, PC, and console.
Well, I signed up to work with Juego Studio for a project and they really exceeded my expectations. The project was delivered on time, with no hiccups whatsoever. They are talented and professional game developers who get the job done without fail. I cannot recommend them enough!
Sam Anthony Gilfred
Sr. Project Manager
Amazon
I was very pleased with the quality of the work we received for our project. They were delivered on time and with very minimal feedback from our team. Juego Studios is good company to work and will be looking to them for our future projects!
Paul Skinner
Director
Wicked Witch Studios
Satisfying yet extremely accommodating software development studios in India, the team at Juego Studios are excellent partners to work with all thanks to the work ethic laid down. Had a wonderful time working with team who was always well versed with technicalities and precise with timelines, deliverables and project planning. Would love to recommend Juego to anyone without hesitation!
Jonathan Fitzgibbons
Project Manager
United-Airlines
It's safe to say that most regular human beings would be shocked and daunted at the idea of having to do a high quality game for iOS and Android, within a deadline of few months. I can honestly say that this work not the case with Juego Studios. They responded reactively, calmly and productively, and ended up delivering a game that both myself, the LatAm team, and users, were very happy with. There is a calm and experienced professionalism to the Juego team, and I would not hesitate to use them again.
Josh Saunders
Senior Director,
Innovation (Warner- Group)
It was great working with Juego Studios on our gaming application. We truly appreciate the team’s efforts & their commitment to the project.
Mohammad Parham Al Awadhi
Vice President,
Group IT – Emirates NBD
We partnered with Juego Studios for the development of Munna Michael, a Bollywood based game & they did a terrific job. Our main concern was to develop a good game within specific timelines and they delivered a quality product. They also help us with theme/event-based updates on a regular basis.
Vaibhavi Parikh
General Manager,
Erosnow Games
The Juego Studios team was instrumental in developing one of our recent apps. We were able to supplement our small development team with several more developers that worked on front and backend features. They filled gaps wherever necessary and accelerated our time to market. After release, they continued to help us with new features and bug fixes. I would work again with them if needed.
Robert Baily
Director of Application Programming
JumpStart Games
I want to reach out Juego Team and thank you for all the great work on the SSCS mobile application. Its been a pleasure working with Juego Studios on this project and looking forward to partnering with team again in the future.
Mathew Butler
Mobile Center of Excellence,
IEEE
Share a few details and get a clear view on scope, team structure, and how your production can move forward.
Teams bring experience working inside a video game development studio environment with real production constraints and deadlines.
Work is delivered directly within Unreal and Unity environments with asset validation, performance checks, and integration readiness built into the process, reducing downstream rework.
Teams contributing to projects for Sony, Tencent, and Warner bring experience working under real production constraints, including deadlines, quality benchmarks, and platform requirements.
Whether full-cycle or co-development, ownership is defined at the start with scoped responsibilities, milestones, and reporting, avoiding confusion during execution.
Gameplay systems and progression are built around player behavior, ensuring releases don’t just launch cleanly but continue to engage over time.
10+
Years in Market
50+
Clients
200+
Projects
250+
Team
Real-world projects delivered across different production constraints, timelines, and gameplay systems.
There’s no fixed number — cost is driven by scope, team composition, and engagement model. A two-person outstaffing arrangement costs very differently from a full managed production. We work across all three models: Dedicated Team, Managed Outsourcing, and Outstaffing, each structured around different budget and control requirements. The most useful starting point is a scoping conversation where we size the engagement against your actual brief.
Timeline depends on scope, platform targets, and how much of the pipeline we own. A tight-scope project with a locked GDD moves significantly faster than one where design is still evolving mid-build. Across 200+ shipped titles, the most reliable indicator of timeline is how clearly defined the project is at kickoff — not the size of the team working on it.
We build across Unity 3D, Unreal Engine 5, and HTML5, covering the majority of commercial game projects in production today. Our workflows are also integrated with AI-assisted tools including GitHub Copilot and Unity AI for faster iteration. If your project is already underway on a specific engine, we staff to match it.
Yes. Live operations is a dedicated service line, not an afterthought. Post-launch, we support content updates, event cadence, performance monitoring, and player retention systems. For studios that want to keep a game commercially active beyond launch, this is built into how we structure long-term engagements.
Both. Our client list includes Zynga, Tencent, Warner Bros., Disney, and Sony, and we’ve also shipped for independent studios and mid-sized publishers across 50+ clients and 200+ projects. The engagement model scales to match: smaller studios typically use Outstaffing for specific skill gaps; larger productions engage us as a full Dedicated Team or managed partner.
Mid-production is one of the more common entry points. Studios dealing with resource gaps, missed milestones, or a need to accelerate a specific phase bring us in through our Dedicated Team or Outstaffing models without requiring a project restart. We align to your existing pipeline, tools, and backlog from day one.