With the rise of mobile gaming, titles like Lords Mobile have captured the attention of millions of players worldwide. This real-time strategy game, known for its MMO elements, engaging world-building, and resource management, has become a significant player in the mobile gaming market. But how much does it actually cost to create a game like Lords Mobile? Developing a mobile game of this scale involves numerous stages, each with its own set of expenses.
In this blog, we will break down the key factors and costs involved in creating a game similar to Lords Mobile, from pre-production and development to marketing and post-launch maintenance.
Developing a game like Lords Mobile requires a well-thought-out plan before any coding begins. The pre-production phase plays a critical role in determining how much time, effort, and budget the entire development process will take.
Game Concept and Pre-Production Costs The first step in creating a game involves brainstorming ideas, storyboarding the gameplay, and creating a Game Design Document (GDD). The GDD outlines everything from game mechanics and storyline to the game world and player interactions. At this stage, costs arise from hiring game designers and concept artists to draft the initial designs and map out the game’s core features.
Game Design Document (GDD) The GDD will include:
The estimated cost for pre-production ranges from $20,000 to $50,000, depending on the complexity of the game and the amount of market research required.
To build a game like Lords Mobile, you need to understand what makes it unique. Some of the core features that make the game stand out are its:
Developing these features will significantly impact the cost, as each requires its own set of assets, coding, and backend systems.
One of the first major decisions in game development is choosing the engine. Popular choices for mobile games are Unity and Unreal Engine, both of which offer robust toolsets for building MMO games. Each engine has different licensing fees based on the revenue of your game, but typically Unity’s free tier is sufficient for small-scale games, with premium licenses costing around $1,800 annually.
If a custom game engine is required, the cost will increase dramatically. Developing a custom engine could add another $100,000 to $300,000 to the budget.
In total, for a mid-level game like Lords Mobile, you can expect art and animation to cost $100,000 to $500,000.
Creating a game like Lords Mobile requires a team of developers, artists, animators, sound designers, and project managers. The cost of building such a team can vary greatly depending on their experience, location, and the size of the project. A small, experienced team might cost around $50,000 to $150,000 per month.
If you choose to outsource certain aspects of the development (e.g., art or animation), costs can be lower, but may still require $30,000 to $80,000 per month.
Here’s a sample table with estimated game development costs from various countries for a game like Lords Mobile. These are rough estimates based on general industry data and can vary based on the specifics of the project.
Country | Estimated Cost Range (USD) | Notes |
---|---|---|
United States | $1.5M – $3M | High cost due to labor, project management, and premium game development talent. |
United Kingdom | $1.2M – $2.8M | Similar to the US, with a slightly lower rate for game art and animation. |
Canada | $1.3M – $2.5M | Competitive rates, especially in game hubs like Vancouver, with government incentives for studios. |
Australia | $1.2M – $2.5M | Mid-range costs, growing game development sector. |
Germany | $1M – $2.3M | Known for technical expertise, but the cost of living keeps rates high. |
India | $300K – $800K | Cost-effective and popular for outsourcing game art, animation, and coding. |
China | $500K – $1.2M | A major hub for game development with competitive rates, especially for mobile games. |
Eastern Europe | $600K – $1.5M | Countries like Poland and Ukraine offer good talent at lower rates. |
Brazil | $400K – $1M | Lower costs, growing game development talent in South America. |
Philippines | $250K – $600K | Low-cost option, particularly for art, animation, and mobile development. |
One of the key features of Lords Mobile is its MMO element, which allows thousands of players to interact in real-time. Building and maintaining the backend for a multiplayer system requires significant investment.
Monetization is a critical part of any mobile game’s success. A game like Lords Mobile heavily relies on microtransactions and in-app purchases to generate revenue.
Building a game is only half the battle. Once developed, you need a marketing strategy to attract users and keep them engaged.
Once the game is launched, the work doesn’t stop. Continuous maintenance, bug fixing, updates, and customer support are essential to keep players engaged.
The final cost of developing a game like Lords Mobile depends on various factors, including the scope of the game, the size of the development team, and the quality of the assets.
Developing a game like Lords Mobile requires a significant investment, but the rewards can be immense if the game is well-designed, marketed effectively, and monetized properly. By understanding the key cost factors—from pre-production to post-launch maintenance—developers can better plan their budgets and increase their chances of success in the highly competitive mobile gaming market. With a carefully crafted strategy and the right team, building a game that captures a global audience, like Lords Mobile, is within reach.
The main cost factors include game design and pre-production, game engine licensing, 2D/3D art and animation, development team salaries, multiplayer infrastructure, monetization features, marketing and user acquisition, and post-launch maintenance.
The cost can range from $200,000 for a simple version to $1 million or more for a high-end version, depending on the complexity of features, the size of the development team, and the marketing budget.
Popular choices include Unity and Unreal Engine. Unity is cost-effective for mobile games with flexible pricing, while Unreal Engine offers advanced graphics but may incur higher costs due to licensing fees.
Key features include MMO mechanics, real-time multiplayer battles, world-building, resource management, social gaming elements, and an in-app purchase system. Each of these features adds complexity and cost to the development process.
The cost of multiplayer backend infrastructure can range from $100,000 to $500,000. In-app purchase integration costs range from $10,000 to $30,000, depending on the complexity of the microtransaction system.