When it comes to blockchain gaming, there are two main ways to monetize your game: play-to-own and play-to-earn. Both methods have their benefits and drawbacks, so before selecting the right game, be aware of their differences. This article will discuss the differences between play-to-own and play-to-earn games.
The play-to-earn concept gives the players their worth back. As they boost their scores in the games, the polymers have the chance to receive prizes. On completing the activities or stages in the game, the players will receive rewards such as cryptocurrency tokens, virtual land, avatar items, and NFTs.
Additionally, unlike conventional games, play-to-earn games allow players to import in-game items into the virtual world. Based on the game policies, the players can redeem the benefits they have won via different platforms. Moreover, the NFT game development company has come up with new ideas to keep players engaged in the games.
The play-to-own approach differs slightly from the play-to-earn approach. The Upland game is responsible for popularizing the idea. The game allows players to possess digital wealth similar to real houses, and as they accumulate game awards, they may upgrade the state of their digital assets.
The digital objects that a player acquires will have a real worth that they may later sell on the secondary market. Moreover, players can prosper in the gameplay and the online economy thanks to the play-to-own approach.
The “play-to-own” idea has great potential in an MMORPG environment. Players who play an MMORPG for days or months usually put out a lot of effort and time.
Additionally, there has to be entertaining and engaging content to avoid rehashing tried-and-true missions and ideas. Plutonians enable a variety of uses for in-game tokens and assist users in acquiring, exchanging, and owning in-game goods.
Burning fuel tokens are required for players to travel with big ships to complete larger cargo tasks. The game will also include free expansions that players may obtain by expending tokens.
Speaking of content, gamers may create their own world, narratives, and items to customize their experience. Furthermore, users may be empowered in a variety of ways by being able to freely share that material or make money off of it through the marketplace.
Monkey League takes on the eSports game industry by enabling users to develop, play, fight, and earn. To play against the surroundings or other players, gamers may assemble their ideal squad of 4 monkeys.
Additionally, fans may affect the game by supporting a championship team token and boosting the team’s play.
Purchasing a Stadium and hosting matches is another way for players to participate in the game. Each game played at their Stadium will net their in-game money.
The game had a dual-currency strategy, with $CORE acting as the governing assets and $MBS being utilized for in-game supplies and assets.
Users that stake $CORE will notice a boost in the asset value, such as a greater possibility of being chosen to host a game.
Only early $MBS token owners are permitted to generate the $CORE token; it cannot be purchased or traded. Users may participate in play-to-own mechanics and then either increase their earnings or the worth of their assets by using the governance tokens.
Here are the key distinctions between the two gameplay models.
Some of the strongest and most vibrant networks in the gaming industry can be found in play-to-earn, or P2E, games. For instance, the Axie community has 106,000 daily active users. Contrary to the latter paradigm, the play-to-own concept is more recent, although this community continuously expands. Most play-to-earn games allow players to team up to complete quests and missions while also allowing them to divide prizes, which is one of the reasons why the community is expanding.
The play-to-own business model mainly concentrates on the single-player mode, which means it centers on single-player developing in the game and enhancing its assets by succeeding and completing the game’s objectives.
Asset usage is where these two models diverge most. The P2E model places a greater emphasis on earning, so players may utilize in-game assets to gain virtual money that can be used to make real-world purchases.
In comparison, the play-2-own model’s resources place more of an emphasis on earning money and using it to upgrade digital assets.
The earning mechanism is heavily woven into play-to-earn games, which has reduced their enjoyment value. Instead of modifying the model that provides the packers with greater involvement, the developers may focus more on offering the game’s economic structure.
The play-to-own approach, however, subtracts points from the play-to-own vs. Play and earn the Battle Royal contest since the game’s producers must produce more captivating gameplay to draw players in. Compared to Sandbox players, Upland players have had more fun playing the game.
The Play-to-Own strategy offers both players and game administrators a better deal. Due to the advantages of the game, such as ownership safety and long-term usage from value building, players may prefer these games to traditional ones. The play-to-own business style gives the operators additional opportunities to see contented and devoted clients.
The P2E strategy, in comparison, emphasizes the users’ financial gains from games. The P2E game operator may attract long-term gamers, yet there are fewer possibilities when matching the play to their strategy. There are also many P2E games; compared to the play-to-own structure, the business model has much more dispersed player groups.
Here are the significant reasons behind the great hype on Play to Earn Gaming:
1. Players traditionally give money in exchange for a positive gaming experience, which results in a net increase in currency. This covers the competitive entrance price for skill-based events, including e-sports.
2. Game owners and programmers benefit from a profitable source of net inflow from advertising money.
3. Although game-based collectibles are nothing new, P2E has brought forth a new generation of NFT collectors, who have proven to be a reliable source of income. Game enthusiasts, sportsmen, speculators, traders, etc., are all examples of collectors.
4. In P2E games, the emphasis has switched to “earning,” Occasionally, a fantastic gameplay experience isn’t the objective, and the creator may not be aiming to improve that experience consistently. While “revenue” is initially simple to produce through distribution from the treasury, a genuine gaming experience defines the ecosystem’s long-term viability.
5. P2E games also use a variety of value distribution channels, including token staking, burning, altering earning ratios, and so forth. This results in regulating the supply of cryptocurrencies, which helps sustain token values and minimize inflation.
Both game models have pros and cons. Therefore, the participants can make a decision based on their preferences. The Play2Earn approach provides participants with greater benefits, whereas the Play-To-Own approach offers interactions; thus, no strategy lags behind another. For the reader’s benefit, every aspect of these two models, especially their differences, has been briefly covered in the guide.
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