Medals of War is a highly engaging strategy game with a military theme developed using Unity 3D. Players command armies composed of various troop types, competing in intense PvP battles on iOS and Android platforms. The game combines strategic planning with real-time action, featuring collectible and upgradeable troop cards, a comprehensive ranking system, and rich social features like in-game chat and clans. A narrative-driven campaign mode provides a single-player experience, while the game’s overall design caters to both casual and hardcore strategy enthusiasts.
Ensuring the server could handle a massive number of concurrent users without latency issues or frame rate drops.
Implemented the Photon API for real-time data synchronization, enabling efficient data transmission across devices with zero downtime and minimal latency, even under high server loads.
Preventing the use of offensive language to maintain a positive atmosphere.
Developed a directory of offensive words that the game automatically filtered out from the chat server, creating a safer and more inclusive space for all players.
Avoiding memory issues such as degradation and leaks when generating large numbers of troops with different attributes.
Employed pooling and entity component systems to identify shared components among troops and efficiently load/unload assets in memory based on scene requirements.
Efficiently and securely storing, managing, and accessing large amounts of user data to prevent loss of in-game progress and ensure quick data retrieval.
Implemented a save-load system using methods such as compression, indexing, and prioritization, resulting in faster data access and reduced retrieval times.
Maintaining high-quality 3D visuals without compromising performance, especially on lower-end devices.
Optimized the game’s graphics and performance using level of detail (LOD) techniques and efficient asset management. This ensured that high-quality visuals were maintained while keeping the game smooth and responsive across a wide range of devices.
Ensuring a balanced gameplay experience where no single troop type or strategy dominated, providing a fair competitive environment.
Conducted extensive playtesting and implemented regular updates and balance patches based on player feedback and game data. This approach allowed continuous fine-tuning of troop attributes and game mechanics to maintain fairness and competitiveness.
Medals of War had a wide release, becoming available in the Apple App Store in over 70 countries simultaneously. The game quickly gained millions of users and received critical acclaim, particularly for its gameplay and visuals. It was featured in the App Store in multiple countries, including the US, the UK, and Canada. The game’s success was marked by its rapid rise in user base and positive reception from both players and critics, highlighting its engaging gameplay and robust feature set.