School of Dragons is a mobile RPG game project based on the acclaimed "How to Train Your Dragon" movie series. Users can explore mysterious worlds in this action-packed game and embark on thrilling adventures to train their dragon.
Owing to the game's high-quality & vast environment, keeping the game size lower and achieving the story simulation on a mobile device has been challenging.
Implementing the cutscenes in the game was another obstacle.
To solve the problem of developing the game on mobile, our game development team used Texture Atlas to optimize the game and implemented the compression without losing the quality. The team used static and dynamic batching for the asset batching when loading the game. Then they divided the gameplay environment into parts, streamed, and loaded/unloaded according to visibility.
To overcome the implementation of cutscenes, the team used optimal lights and baked some of the lights on textures to reduce the calculations. In addition, the game's UI canvases were clubbed together to reduce the canvas updates.
The School of Dragons game became a monumental success, becoming the No. 1 RPG game across 80 countries, with 10 Million + downloads & still counting in the Google Play Store alone.